Subject Name: Computer Graphics
The following will help one to gain the credential of this subject:
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Subject Code: RCS-603 Syllabus: Click Here
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Facebook Link: https://www.facebook.com/sachin36500081
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1. |
Mathematics
for Computer Graphics |
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2. |
Fundamental of Computer Graphics |
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3. |
Introduction to Computer Graphics |
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4. |
Computer Graphics and Multimedia |
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5. |
Computer Graphics |
Unit 2: Handwritten Notes
Unit 3
Unit 3: Handwritten Notes
Unit 4
Unit 4: Handwritten Notes
Unit-4 Computer Graphics Part-1 Quadratic Surfaces
Unit-4 Computer Graphics Part-2 Bezier Curves
Unit-4 Computer Graphics Part-3_Spline
Unit-4 Computer Graphics Part-4_B Spline
Unit 5
Unit-5 Computer Graphics Part-1
COMPUTER GRAPHICS AND SUBJECT CODE: KCS053
Max. Marks: 50 Time: 2:00Hrs.
All questions are compulsory.
Solutions
- Distinguish between window port and viewport?
A portion of a picture that is to be presented by a window is known as Window port.
The display method of the part selected or the design in which the selected element is viewed is called a viewport.
- 1. What are the Spline curves?
The name spline is a flexible strip used to generate a smooth curve through a designated set of points. In computer Graphics, the name spline curves define to any combined curve create with polynomial portions fulfilling specified continuity methods at the edge of the pieces.
2. What does it mean by RGB?
RGB is a color model; it is an additive color image in which red, green, and blue lights are added composed in various methods to reproduce a broad display of colors. The term of the model comes from the labels of the three additive primary colors, red, green, and blue. The main objective of the RGB color model is for the sensing, defining and display of pictures in electronic systems, such as televisions and computers, though it has also been utilizing in conventional photography.
- 3. What are the advantages of laser printers?
· Large speed, precision, and economy.
· Low-cost to maintain.
· Quality printers.
· Lasts for high time.
· Toner power is very in-expensive.
- 4. Define Random and Raster scan displays?
Answer- Random scan is a method in which display is made by electronic beam, which is directed only to the points or parts of the screen where picture is to be drawn.
· The Raster scan system is a scanning technique in which the electron sweep from top to bottom and from left to right.
· The intensity is turned on or off to light and un-light the pixel.
5. What Is Ant Aliasing?
Answer : The process of adjusting intensities of the pixels along the line to minimize the effect of aliasing is called ant aliasing.
6. Write The Important Applications Of Computer Graphic?
Answer : Following are the applications of computer graphic
a. computer graphics is used in the field of computer aided design.
b. It is used to produce illustrations for reports or to generate slide for with projections.
c. Computer graphic methods are widely used in both fine are and commercial are applications.
d. The artist uses a combination of 3D modeling packages, texture mapping, drawing programs and CAD software.
e. In the field of entertainment CG methods are now commonly used in making motion pictures. music videos and television shows.
f. Computer-generated models of physical, financial and economic systems are often used as educational aids.
7. What Are The Hardware Devices Used For Computer Graphics?
Answer : The hardware devices used for the computer graphics are
Input Devices: Keyboard, Mouse, Data tablet, Scanner, Light pen, Touch screen, Joystick
Output Devices: Raster Devices- CRT, LCD, LED, Plasma screens, Printers,Vector Devices- Plotters, Oscilloscopes
8. Write down the DDA Algorithm with suitable steps to draw a line from (2,3) to (12,8).
Answer:
9. Draw a circle using Bresenham’s Circle Agorithm for r=10.
Answer:
10. Find the clipping cordinates for a line p1p2 where p1=(10,10) and p2=(60,30), against window with (xmin,ymin)=(15,15) and (xmax,ymax)=(25,25) using Liang and Bersky Line clipping algorithm.
Answer:
11. A point (4,3) is rotated counterclockwise by an angle 45 degree. Find the rotation matrix and the resultant point.
12. Derive the equation for rotation in two dimensional.
13. Explain basic three transformation in 3D.
14. Basic steps in Computer Graphics.
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outtextxy(i,80,"HI I m here ");
delay(50);
cleardevice();
}
getch();
}
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line(20,100,50,50);
line(50,50,80,100);
line(80,100,20,100);
delay(2000);
cleardevice();
}
getch();
closegraph();
}
a) Resolution
b) Depth
c) Resalution
d) Only a
Answer: a)
2. In graphical system, the array of pixels in the picture are stored in
a) Memory
b) Frame buffer
c) Processor
d) All of the mentioned
Answer: a
Explanation: Frame buffer is mainly used to store pixels.
3. Heat supplied to the cathode by directing a current through a coil of wire is called
a) Electron gun
b) Electron beam
c) Filament
d) Anode and cathode
Answer: c
Explanation: In CRT the filament is responsible for supply of power.
4. The process of digitizing a given picture definition into a set of pixel-intensity for storage in the frame buffer is
called
a) Rasterization
b) Encoding
c) Scan conversion
d) True color system
Answer: c
Explanation: The digitization process is called scan conversion.
5. In LCD, the refresh rate of the screen is
a) 60 frames/sec
b) 80 frames/sec
c) 30 frames/sec
d) 100 frames/sec
Answer: a
6. The primary output device in a graphics system is_________
a) Scanner
b) Video monitor
c) Neither a nor b
d) Printer
Answer: b
Quiz -2
1. A translation is applied to an object by
a) Repositioning it along with straight line path
b) Repositioning it along with circular path
c) Only b
d) All of the mentioned
Answer: a
2. The translation distances (dx, dy) is called as
a) Translation vector
b) Shift vector
c) Both a and b
d) Neither a nor b
Answer: c
3. _________ is a rigid body transformation that moves objects without deformation.
a) Rotation
b) Scaling
c) Translation
d) All of the mentioned
Answer: c
4. To change the position of a circle or ellipse we translate
a) Center coordinates
b) Center coordinates and redraw the figure in new location
c) Outline coordinates
d) All of the mentioned
Answer: b
5. The basic geometric transformations are
a) Translation
b) Rotation
c) Scaling
d) All of the mentioned
Answer: d
6. What is the primary use of clipping in computer graphics?
a) adding graphics
b) removing objects and lines
c) zooming
d) copying
Answer: b
7. A bitmap is collection of ___________________ that describes an image.
a) bits
b) colors
c) algorithms
d) pixels
Answer: d
8. In line clipping, the portion of line which is _____________ of window is cut and the portion that is _____________ the window is kept.
a) outside, inside
b) inside, outside
c) exact copy, different
d) different, an exact copy
Answer: a
9. The process of removal of hidden surfaces is termed as _______________
a) clipping
b) copying
c) culling
d) shorting
Answer: c
10. To generate a rotation , we must specify
a) Rotation angle ϴ
b) Distances dx and dy
c) Rotation distance
d) All of the mentioned
Answer: a
a) Font
b) Size and color
c) Orientation
d) All of the mentioned
Answer: d
2. When a character string is to be displayed, the which color is used to set the pixel value in frame buffer?
a) White color
b) Current color
c) Black color
d) Any color
Answer: b
3. The Character size is specified by
a) Printers
b) Compositors
c) Frame buffer
d) Both a and b
Answer: d
4. __________ is a single character that can be displayed in different colors and in different sizes.
a) String
b) Marker symbol
c) Only a
d) Symbols
Answer: b
5. Which of the following is a video editing tool that produces an animated text which can be inserted into video streams?
a) Character generator
b) Title generator
c) Video generator
d) Animation generator
Answer: a
6. Which method of character generation is also called Dot-matrix method?
a) Stroke method
b) Bitmap method
c) Starbust method
d) There isn’t that type of method
Answer: b
7. A translation is applied to an object by
a) Repositioning it along with straight line path
b) Repositioning it along with circular path
c) Only b
d) All of the mentioned
Answer: a
8. We translate a two-dimensional point by adding
a) Translation distances
b) Translation difference
c) X and Y
d) Only a
Answer: d
9. The translation distances (dx, dy) is called as
a) Translation vector
b) Shift vector
c) Both a and b
d) Neither a nor b
Answer: c
10. To change the position of a circle or ellipse we translate
a) Center coordinates
b) Center coordinates and redraw the figure in new location
c) Outline coordinates
d) All of the mentioned
Answer: b
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